Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Sunday, June 7, 2015

We Could Be (Anti)Heroes

I've been playing Grand Theft Auto V for the PS4. Like pretty much all the GTA games, you're playing a character who's basically a criminal and a scumbag. (You can switch between three characters in this one, but . . . well, let's just say all of them are lacking for virtue.)

They're the protagonists of the game. But they're definitely not heroes.

We also don't need them to be.

In terms of movies and pop culture (to include books), we live in a post-Matrix world. We've gotten used to the protagonists wearing black, scoffing at the law and establishment, and killing people. Take the FX TV show The Shield. The protagonist is a dirty cop who kills, lies, steals, philanders, and more along the way. Yet we kept watching. Vic Mackey was no hero; he was an antihero, with the emphasis on "anti." But he was a great character on a really good show.

Protagonists don't need to be white-hat-wearing Dudley Do-Right characters anymore. We've gotten used to rooting for people who live in the shades of grey. Maybe we've even come to expect it. Good characters--as in well-developed, not virtuous--drive a story. After all, isn't someone who's morally grey more interesting than someone who's as pure as the driven snow?

My protagonists tend to live in those shades of grey. I think it makes them more intriguing (they're aware of their grey-ness, for what it's worth) and opens up better opportunities for storytelling and conflict. Your mileage may vary, and that's OK. It takes all characters to make up a world.

What are your protagonists like?


Saturday, June 9, 2012

Suffer!

If you aren't suffering for your art, your protagonist should.

In the end, the protagonist should save the day, solve the mystery, rescue the princess, slay the evil wizard, or whatever other heroic resolution ties up your story. Along the way, however, the road should be full of potholes (but not plot holes!), detours, and crumbling bridges.

The worse you can make life for your protagonist, the better. The more he/she has to overcome, the more heroic he will look in the end. For example, in my current work in progress (a mystery novel), my protagonist (a private investigator) got ambushed and beaten, which sent him to the hospital. Right when he thought he was being discharged, the police came and arrested him. As if that weren't bad enough, the painkillers prescribed for his cracked ribs stayed behind in the hospital pharmacy. And it might get worse for him before it gets better.

It *does* have to get better. At some point, the protagonist must overcome the obstacles (this is an active process--it should never happen via luck or someone else's direct actions) and fulfill his/her quest. You should throw other obstacles in the way as the story dictates. The protagonist should be challenged, bloodied, abused, etc because it makes the denouement that much more meaningful.

The important thing is not to have a "Mary Sue" protagonist. Someone who skates by every challenge is not a compelling character. Perfect characters are boring and easy to hate. Put sharks in the water and make sure the protagonist doesn't have any "shark repellent Bat-spray" in his/her utility belt.

Happy writing, and I hope you enjoy making your protagonist suffer.

Sunday, January 29, 2012

First and Third

No, I'm not writing about baseball. Today, I'm going to look at first-person vs. third-person viewpoint.

I've written in each and I don't think I have a clear preference. Each has its perks and drawbacks. With third person, I like being able to shift the POV around. If the protagonist is in a tight spot, it's easy to build suspense by writing a few scenes from other characters' viewpoints, allow some more action to happen, and then come back to the protagonist. With first person, I like the limitation that my POV character has to be present in every scene, so the readers (and the protagonist) don't see anything happening "off camera." There are occasions I think it would be easier to mix in the occasional scene from another character's POV. I've read first-person novels that have used such a technique, usually italicizing the other character's segments. To me, it feels like a cop-out. Maybe if your novel involves a first-person narrator ending up in a coma and you want to fill that story time by using other perspectives, OK. It still feels kind of cheap to me, though.

I got to thinking about first-person vs. third-person because of something I started writing late last year. We were deep in crunch time for the wedding and I had a character pounding at the inside of my head, demanding to be put onto the screen. I got a few chapters finished, realized I had to do a lot of planning and plotting, and moved on to something else. I had sated that new character jones and could go back to it later. When I wrote those few chapters, I wrote them in the first-person POV. Looking back on it, I think third-person would be better. The nature of the character and the story means a lot can happen "off-screen" and I want to be able to write about that. Besides, I've been writing a lot of mysteries lately and they're first-person (as mysteries tend to be). Writing something in another perspective is good practice.

At some point this year, I think I'll sit down, do some planning and plotting for that new character's novel, and revise it to be in the third person (or just start it over). As writers, I think we have to flex these muscles from time to time. We have to step away from what we know or what we do frequently to try something different. It's all part of the process and the evolution.

Happy writing.

Tuesday, July 19, 2011

WIP It Good

Moving is a long and often arduous affair. You never know how much crap you've accumulated over the years until you have to pack it all in boxes, or donate it, or just throw it away. Then there's the unpacking, organizing, and furniture building process at the new place. It's not neverending, but it does suck up an awful lot of time.

Ultimately, it's worth it in the end. It just takes a while to get there.

New house, new work in progress. I shelved the one I had been working on. It wasn't boring or anything, but it didn't really hold my interest in writing. The last time I wrote a book with this character, I put it on the shelf for a while, came back to it, and finished it. My hope is that I'll do the same thing again. I just needed to work on something else. There was a character (and his story) in my head, pounding away to get out and onto the page.

So far, I like the new WIP. It's early, and the chapters are short, so I think it'll have a nice, quick pace. Right now, I have a character and a few ideas, and that's enough to get started. I think I know where I want the book to go, but we'll see if the character pulls me in a different direction. That's the thing about characters: they tell their stories, not the ones we want to impose on them.

It's still early in this newest journey, but now that I'm (mostly) unpacked and have more free time, I'm looking forward to seeing where it takes me.

Happy writing.