Showing posts with label protagonist. Show all posts
Showing posts with label protagonist. Show all posts

Sunday, June 7, 2015

We Could Be (Anti)Heroes

I've been playing Grand Theft Auto V for the PS4. Like pretty much all the GTA games, you're playing a character who's basically a criminal and a scumbag. (You can switch between three characters in this one, but . . . well, let's just say all of them are lacking for virtue.)

They're the protagonists of the game. But they're definitely not heroes.

We also don't need them to be.

In terms of movies and pop culture (to include books), we live in a post-Matrix world. We've gotten used to the protagonists wearing black, scoffing at the law and establishment, and killing people. Take the FX TV show The Shield. The protagonist is a dirty cop who kills, lies, steals, philanders, and more along the way. Yet we kept watching. Vic Mackey was no hero; he was an antihero, with the emphasis on "anti." But he was a great character on a really good show.

Protagonists don't need to be white-hat-wearing Dudley Do-Right characters anymore. We've gotten used to rooting for people who live in the shades of grey. Maybe we've even come to expect it. Good characters--as in well-developed, not virtuous--drive a story. After all, isn't someone who's morally grey more interesting than someone who's as pure as the driven snow?

My protagonists tend to live in those shades of grey. I think it makes them more intriguing (they're aware of their grey-ness, for what it's worth) and opens up better opportunities for storytelling and conflict. Your mileage may vary, and that's OK. It takes all characters to make up a world.

What are your protagonists like?


Saturday, June 9, 2012

Suffer!

If you aren't suffering for your art, your protagonist should.

In the end, the protagonist should save the day, solve the mystery, rescue the princess, slay the evil wizard, or whatever other heroic resolution ties up your story. Along the way, however, the road should be full of potholes (but not plot holes!), detours, and crumbling bridges.

The worse you can make life for your protagonist, the better. The more he/she has to overcome, the more heroic he will look in the end. For example, in my current work in progress (a mystery novel), my protagonist (a private investigator) got ambushed and beaten, which sent him to the hospital. Right when he thought he was being discharged, the police came and arrested him. As if that weren't bad enough, the painkillers prescribed for his cracked ribs stayed behind in the hospital pharmacy. And it might get worse for him before it gets better.

It *does* have to get better. At some point, the protagonist must overcome the obstacles (this is an active process--it should never happen via luck or someone else's direct actions) and fulfill his/her quest. You should throw other obstacles in the way as the story dictates. The protagonist should be challenged, bloodied, abused, etc because it makes the denouement that much more meaningful.

The important thing is not to have a "Mary Sue" protagonist. Someone who skates by every challenge is not a compelling character. Perfect characters are boring and easy to hate. Put sharks in the water and make sure the protagonist doesn't have any "shark repellent Bat-spray" in his/her utility belt.

Happy writing, and I hope you enjoy making your protagonist suffer.